A world far from our own, or is it? I set out to make untitled a unique auditory and visually sensory chasm. A “reality marble, ”a world cut off from our own and based on my perception of reality. My viewers will become spectators if they wish to view my world. At the “booth, ”there will only be a chair, VR goggles, and headphones. Put them on, sit down, and absorb. It is all I ask of my spectators, to view, to gaze, to listen, to observe. Upon immersing and becoming part of the world, you realize you are only a bystander. The VR world is saturated with flora of jungle and ruins, time is a character, buildings are empty, a society long gone. Things are all around you, in front of you, but can't move, you can't reach out. A world that has ended, could be one of the many things someone can derive from participating. My plans for the exhibition include using VR technology to allow the viewers/ participants to be transported to an abstract 3D world I will have created. The space I require is localized, as much of my exhibition and experience is done with the VR headset. I have now come to reach my final destination. Giving the viewers a virtual 3D world of my machinations. Using VR & Unity, the participants will be exposed to another reality.
Where it all started with video games. My first ever memories of being alive were memories of me playing video games with my father in the corner of his room; we would be playing on a PlayStation 2 connected to a big and heavy gray box tv. I remember being completely enthralled by the sheer scale of the video games I played. The colors, the setting, the conversations, the characters; each game had something to tell, something to show. Each with their own unique rules and limitations. It had always stunned me since that video games were so potent in delivering so many different ideas, themes, messages, and styles. Video games as a medium, seemed endless for unlimited potential. It is as if video games were water and could take on any shape for form that was to be presented. I had learned so much from all my games, and now recognize later as an adult that I take on a lot of my personality, traits, and behaviors from the games I played. I owe a lot of gratitude to games, as I think they help make a foundation of my identity.