The expansion of uncontrolled grief ceases. Stagnation fades, returned to stardust. The
dominion of tomorrow waits for my arrival.
This project represents a comprehensive demonstration of my proficiency in Blender and 3D design techniques.
Every asset featured was created by me using Blender, with the final compilation and editing completed in
Adobe After Effects. The piece showcases the full sketch-to-render workflow, encompassing character design,
modeling, sculpting, rigging, texturing, animation, and compositing. Through Blender's powerful node system, I
developed custom procedural materials for all textures featured in the project. Leveraging physics simulations
and interpolation techniques, I was able to animate this work within a very short timeframe of one week.
Dominium Cras, an abstract angel of the future, serves as a guiding force in my artistic and academic journey,
marking the conclusion of a long and painful past and the beginning of the path ahead.
I am Hao. Jack of all trades digital artist with a focus on the 3D workflow. Using my background in illustration, I reinvented myself into a multimedia digital artist. My works reflect my understanding in multiple production pipelines 2D and 3D and in between. My strengths lie in my ability to learn and adapt to new tools and workflows. I have a full understanding of combining different workflows and digital environments to create collaborative works both in a production setting and personal fine art.