Zhicheng Long
"The Wander Land"
Artist Statement
"The Wander Land" is a game made in Blender and Unity. This game is a walking game of free exploration, where there are no rules or routes, and players are free to explore the space, following their curiosity and direction and eventually leaving their unique traces in the space.

I believe that the practice of games is unique in that games, as one of the unique expressions of the virtual world, can vividly present the author's ideas; and, at the same time, create different experiences and connections to the outside world. To be able to complete the production of this game, Blender and Unity became the main tools to realize this game: blender as a tool for building models and environments, creating manipulable character models and scene changes for me, and Unity as a tool for giving models in-game behavior and connecting character models and scenes. As a result, I was able to work independently on the framework and content of a game. It is very fulfilling to create a model and a game that fits the idea. For me, starting from a sphere and slowly fabricating characters, objects, and environments, this sense of enrichment and achievement from nothing to something is enriching my experience and experience. Of course, character and object models need to be created slowly, and the faces and lines in the models need to be well orchestrated and placed to achieve the desired effect. On the other hand, Unity makes the characters move and provides a real sense of interaction between reality and the virtual. To achieve these results, rigor and focus are essential requirements, as overlooking a single detail may cause me to keep redoing and fixing bugs.

All in all, this game project was enough time and effort to complete, and although it may not always be perfect in terms of play, it was exciting and unique enough to allow me to grow in the practice of the game. Currently, I think game practice is one of the ways to create virtual space nowadays. With the help of Blender and Unity tools, it allows me to produce more features and effects on games. Furthermore, by being in this game space, players can feel that no matter how to move forward and explore, they will leave their traces in this space.
Artist Bio
Zhicheng Long is an artist who is studying game design and development. He is currently focusing on Blender and Unity to implement his game projects. For him, games are his primary motivation to become an artist. In his past, games were the key to opening the door to new worlds and leading to fantastic life experiences. He often follows gaming-related reports and regularly browses through various gaming platforms to gain experience. He is currently studying and will complete his BFA degree in Digital Media Art at San José State University in Fall 2021.
Email: szlylycx@gmail.com
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