My work focus on digital 3D works that connect with the viewers
accordingly to their perception of their surrounding. My practice is
interesting because I relate my works with my own body and
environment. I mostly use 3D software to create 3D models and VR
environments. I research the assets in order for me to manipulate the
object to give it a new meaning. Also, I use found material and
textures to give it a known existence to the objects I create.
“Perception of Robots”, 2021, is one of my latest works that play with
the idea of robots viewing us in about 100, the humans as something
that is a lazy matter in existence. So, to convey this message of
robots/AI being in charge of the world, I intentionally created an
unsolvable Rubix cube, a photo of a just drone in nature, and a 3D
scan of myself but with steel texture. Here Rubix cube gives logical
aspects and the picture of the drone hint at the viewer something with
Robot, which otherwise explained are hard to see. I spent the whole
summer of 2021 analyzing and contemplating the possible ways to
represent the geographic of Nepal in my next artwork. After a series
of terrain building, I decided to divide the terrain into three
sectors with a decrease in elevation respectively. The first sector
with top elevation worked as the mountains region of Nepal with a
little replica of Mt.Everest. The second sector is a hilly region with
lots of forest area. The final sector is the Terai region which is
almost flat terrain to represent agricultural land. This work is
called “GETAWAY”, 2021. Similarly, in “Longway”, 2018, I wanted to
portray my surrounding, in this case, the highway which I was using
frequently to travel from one community college to another. Also, part
of my body incorporates my experience during that time. So, I created
a sculpture of my lungs and painted it with black and yellow color to
make the highway in between.
I love putting objects from the real to the virtual world
as it gives us more freedom to do anything with them. So, I 3D scan
models from my surroundings which I find interesting and useful down
the road. Then I use those objects as assets for the environment or
manipulate them to change the meaning of the objects. I 3D scanned
myself sitting down which I then using 3D modeling software cut the
half part of my head and attached a flower vase. This work acts as my
personal vase which I then 3D printed. I like to create some sort of
missing piece in my works but the hints are always within the artwork.
So, I want my viewers to have some fun and come up with their own
iteration of ideas about what the work.
Artist Bio
Prajwol Bhandari is a contemporary 3D artist who lives and works in
San Francisco, CA. A native of Kathmandu, Nepal, his works play with
the nostalgic memories of his home country. His artwork focus on an
innovative method of producing 3D objects as well as VR environments
inspired from his roots to fit modern society. “I love to create
scenes as I constantly imagine a certain scenario,” he has said. “I
then using digital platform make that environment into reality”.
Influenced by Tim Hawkinson’s obsession with his own body, Prajwol
also tends to manipulate his own body to create something new and
unique to his viewers. Apart from 3D modeling, Prajwol also makes
sculptures that are abstract and religious.