David Koster
"Together Again"
Artist Statement
Video games have been an important part of my life since I was young, allowing me to experience narratives that are better suited when "walking a mile in someone else's shoes". Interactive virtual environments allow us to take control of a digital avatar in an environment hand crafted for users to experience. I create assets by modeling them in Cinema 4D, then aggregate them in Unity in order to bring them to life with animations and interactive options. This has involved creating cars flying at high speeds, portals to other worlds, and joining a crowd in previous projects. "Together Again" is a project that puts the user in the uncomfortable situation of being apart from a loved one, focusing on the mental toll it has taken.

Our experiences are not shared directly. Many people may experience similar events or circumstances, but it is entirely due to our personal perception, thoughts, and emotions that we are unable to claim experiences are not identical. Narrative-driven video games allow users to become more aligned with someone’s own perception of events. Using real-life personal stories and presenting them in an abstract manner allows users to better understand the emotions the storyteller was experiencing at the time. This can be seen in other video games, such as That Dragon, Cancer or Dear Esther. Upon entering the world of “Together Again”, users will interacting with my personal long distance relationship and its difficulties during the COVID-19 Pandemic and the protests in Hong Kong.
Artist Bio
David Koster is an American artist from San Diego, California and received his BFA in Digital Media Art from San Jose State University in 2021. Koster works with various digital mediums, including but not limited to, Unity, Cinema 4D, and the Adobe Suite. Additionally, he has a background in video editing, photography, and graphic design. Koster utilizes each of these tools to create both interactive virtual environments and visual spectacles. Heavily inspired by video games, he uses interactive environments as immersive guidance through the stories he tells. The introduction of interactive environments into Koster’s portfolio was also driven by his extensive experience in 3D spaces, having had training in Autodesk Maya and Cinema 4D over the course of eight years.

Koster dives into a variety of subjects when approaching his work, each from different aspects of his life. Some of the subjects touched upon include mental health, personal relationships, and political activism. However, he also is drawn to create works of abstraction due to the variety it offers. Koster believes that through art, especially interactive art, an audience can “walk a mile in another’s shoes”. Experiences are unique and not easily shared due to our personal perception. The use of interactive art better allows users to understand the perspective of an individual through various situations. This philosophy is what drives Koster to create.

Currently, Koster is working on video games and interactive environments in Unity.
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